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Everything You Need to Know for League Play.

TEAM ROSTERS

Players may not be added to the team roster once the season starts.

WINNING

A Team wins a game by collecting all 5 flags from the opposing teams base and returning those flags to their base.

GAME and MATCH

There are three games to a match.  The winner of the Match goes down as the winner for league standing.

FORFEITING

Teams that cannot field a 3 person team for a match will forfeit the game.

PLAYERS ON THE FIELD

Game play will consist of a minimum of 3 players on the field.  If both teams have four players, the coaches can agree to play a maximum of four players on the field.  Both coaches must agree on the number of players on the field before any game can start.

TIME

The maximum amount of time a game can last is 12 minutes.  At the end of 12 minutes the team with the most flags wins the game.

DOWNTIME

Between each game, there is a 5 minute break.  This time is to be used for the players to catch their breath, coaches to coach, and coaches to choose their next squad to play.

SUBSITUTIONS

Substitutions are not allowed.  The only reason of a substitution is in the case of an injury where the player needs to sit out.  This is the call of the referee.  If the referee says the player needs to sit up, then a substitution may be made.  When a player is subbed in, they may swap guns, darts, and gear with the player they are replacing.

MATCH PLAY

The maximum amount of time for a Match is 36 minutes of play plus 15 minutes of downtime.  The total amount of time you can expect for your team is 51 minutes.  Note: Most games will not go the maximum 12 minutes.

GETTING HIT

A hit is a hit to the body or the weapon of the player.  Ricochets do not count.

GOING OUT

When a player gets hit, they must go to the referee and sit out for 45 seconds.  When walking to the referee, a player must hold their weapon with the muzzle pointing to the ceiling and their hands in the air. 

After 45 seconds they will be allowed to re-enter the game.  The player must keep the muzzle of the weapon pointed at the ceiling until they touch their base before they can shoot their weapon or be struck by a dart from the opposing team.

CALL OUTS

If you hit someone and they don’t go out, call out them out and say, “_____ you were hit.”  If they don’t go out and the referee does not intervene, move on and keep playing.

PENALTIES

Ignoring and Obvious tag (Think being tagged in the face and still playing on) and having the referee call you out will result in a doubled respawn timer.

Unsafe play, throwing weapons or jumping over the barriers will result in a player being called out and receiving a doubled respawn timer.

UNSAFE PLAY

The referee has the discretion of ejecting a player from a match for egregious unsafe play.

If you have a problem with another player, please inform your coach.  Your coach will inform the referee and conversations will be had to make things right between the players.

SHEILDS AND MELEE WEAPONS

Shields and melee weapons are not allowed in the league.

TRANSPORTATION

No transportation other than foot is allowed in the Battlearium during league play.

LEAGUE RULES

  • Players may not be older than 13
  • Every player must have a waiver on file
  • Players must wear eye protection
  • Weapons must be approved by the Match referee
  • Players may not use melee weapons, shields, or grenades.  All weapons must shoot Nerf Rival rounds.
  • Weapons may not be modified.

THE FLAG

The referee will blow a whistle when a dart hits a player carrying the flag.  All players on the field must freeze at the whistle.  Any darts shot 3 seconds before the whistle do not count as hits.  The referee will then place the flag at the location of the hit.  The referee’s whistle will start game play.

FLAGS ON THE GROUND

A flag on the ground is live where it sits.  Once the referee blows the whistle anyone can pick it up and advance it OR return it to the base.

WEAPONS

Players may only use one weapon in a game. By overwhelming popular demand, this season players are required to use Nerf Rival weapons. Any non-battery powered Nerf Rival weapon can be used in the game.  A player may bring their own weapon (as long as it is not modified) or they can use one provided by the Battlearium.  Players are encouraged to bring their own weapon (so they understand it and don’t have to ask the ref to help them with jams).

SAFETY

All players are required to wear eye protection.  Players may bring their own eye protection OR eye protection will be provided by the Battlearium.

JERSEYS

Teams must all be wearing the color of their team.  Players that are not wearing the color of their team will be required to wear a Battlearium Penni OR bandana.  Coaches are encouraged to color coordinate their team.

TEAM NAMES

Coaches are encouraged to name their teams and inform the referee of their team name.  Currently teams are named Red, Blue, Green, and Yellow based on the Penni’s/Bandana’s the Battlearium has available.

MAXIMUM NUMBER OF DARTS PER GAME

Each team is allowed 100 darts per game.  Those darts will be secured at each respective team’s base.  Players are only allowed to reload at their base.  Picking up darts on the field is not allowed.

TOURNAMENT

Tournaments will be doubt elimination bracket format.  League standings will determine seeding for each tournament.  At the end of the season, the team with the most wins will be the champions of the season.  In the case of a tie in league standings, the team with the most overall points breaks the tie.

BATTLEARIUM

The Battlearium is an arena based business in Huntington, West Virginia. If you would like to play in our next league or would just like to come and play at the Battlearium, give us a call or text at 304.208.8057.

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