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All the Rules You Need to Know…

TEAM ROSTERS:

The total number of players on a team is 8.  Players may not be added to the team roster once the season starts. You can find your team roster in the post titled Adult Archery League Schedule.

FIELD OF PLAY AND OUT OF BOUNDS:

The Battlearium arena is built very close to the standards of Archery Tag/Combat Archery tournament regulations.  When you play in other arenas, you will find they are essentially the same as the Battlearium.

  • Out of bounds areas are grey tiles around the sides of the arena.  You can pick up an arrow that is out-of-bounds but your feet must stay in bounds. If any part of a foot crosses the line, you will be called out.
  • Players are not allowed to cross the center line of the arena. The exception to this is if the referee calls open borders.  This is a rare instance but can be called at the referee’s discretion if one or both teams are bunkered down and play is extremely slow.  In the case of open border play, players can shoot their bows from any in bounds area the arena. This means they can cross the center line.
  • The middle zone consists of the grey tiles in the center of the arena.  This is only an area to collect arrows at the start of the game. Players are not allowed to shoot their bow in this area.  If a player’s foot crosses into the gray area in the middle zone while shooting, the player is out.
  • During the game of Jail Break, prisoners must keep both feet in the out of bounds area.  They must be standing to tag a player.  Players may not lay down on the arena floor with their feet in prison and body in the playing area to try to tag players out.  Bows may not be used to tag players.  A tag must be done with a player’s single hand.

GAME and MATCH:

There are five games to a match.  The winner of the match must win three games.  Once a team wins three games, play is completed for the match.  The winner of the match goes down as the winner for league standing.

GAME PLAY:

Game 1: Starter Archery Wars – one hit and you are out, last team standing wins, 3 inflatable barriers, no respawns.  Time on the clock 8 minutes.  If the time expires, the team with the most players on the field wins.

Game 2: Classic Archery Wars – one hit and you are out, respawn by shooting out a circle in the domino target, last team standing wins, 2 inflatable barriers. Time on the clock 8 minutes.  If the time expires, the team with the most players on the field wins.

Game 3: Archery Wars Plus – one hit and you are out, respawn a team member by shooting out a circle in the domino target, catch an arrow and the shooter is out and choose a team member to respawn.  Last team standing wins. 1 inflatable. Time on the clock 8 minutes.  If the time expires, the team with the most players on the field wins.

GAMES 4 AND 5:

Should the match go to game 4 and 5, the following games will be played in whatever order the referee chooses:

Jail Break – one hit and you are out, players who are out go to the out of bounds area behind the opposing team. 

Players can be respawned by shooting out the circle in the middle target. Catch the arrow and the shooter is out and choose a member to bring back from jail.

Lob an arrow into the jail and if it is caught the player respawns.

If a player in jail touches a player from the other team with their hand the player is out and the person escapes from jail. 

When respawning, a player must travel back to their side of the arena in the gray out-of-bounds area. They may not shoot or be shot at until they enter the game on their side of the arena.

No barriers are used in this game.  Time on the clock 8 minutes.  If the time expires, the team with the most players on the field wins.

Kick the Can – get hit and you are out, no respawns, no targets, you must knock all three cans over for your team to win OR the first team out of players loses.  No barriers.  Time on the clock 8 minutes.  If the time expires, the team with the most cans knocked over wins. 

In a case where time runs out and both teams have the same amount of cans knocked over, the team with most players on the field wins. 

In a scenario where the time runs out and both teams have knocked over the same amount of cans and have the same amount of players, the game goes into overtime. 

Overtime: Each team picks their best archer.  Each archery gets one shot to knock over a can on the other side of the arena.  Play continues until one team scores and the other doesn’t.

A MATCH TIE:

In the case of a match tie, each team will choose one player to play one Kick the Can game. One can will be used. One player per team. If a player is hit, the game is over. When the can is knocked over, the game is over. If a player catches an arrow in the air, the other player is out and the game is over.

FORFEITING:

Teams that cannot field a 4 person team for a match will forfeit.

PLAYERS ON THE FIELD:

Game play will consist of 4 players on the field. 

TIME:

The maximum amount of time a game can last is 8 minutes.

DOWNTIME:

Between each game, there is a 3 minute break.  This time is to be used for the players to catch their breath, coaches to coach, and coaches to choose their next squad to play. It is the coaches job to make sure his team gets the full time allotted for the break.

SUBSITUTIONS:

Substitutions are not allowed.  The only reason of a substitution is in the case of an injury where the player needs to sit out.  This is the call of the referee.  If the referee says the player needs to sit out, then a substitution may be made. 

GETTING HIT:

A hit is a hit to any part of the body, bow or arrow of the player.  Ricochets do not count.

GOING OUT:

When a player gets hit, they must go out of the game according to the game rules.  Players who are hit need to exit to their team base.  When leaving the game, a player must hold their weapon and their hands in the air to indicate they are out.

CALL OUTS:

If you hit someone and they don’t go out, call out them out and say, “_____ you were hit.”  If they don’t go out and the referee does not intervene, move on and keep playing.

Note: our expectation is that you will be an honest player and go out when you are hit.

CALL INS:

If you catch an arrow or knock a circle out of the domino target, it is your responsibility to call in the player you want to re-enter the game.  There is no order to being called back in the game.  It is the player who makes the plays call on which player he/she wants back in the game.

PENALTIES:

Unsafe play, throwing weapons or jumping over the barriers will result in a player being called out in that game.

UNSAFE PLAY:

The referee has the discretion of ejecting a player from a match for egregious unsafe play.  If you have a problem with another player, please inform your coach.  Your coach will inform the referee and conversations will be had to make things right between the players.

EQUIPMENT:

Players may use the protective head and face gear provided by the Battlearium or may bring their own. Personal head and face gear needs to be approved by the referee. It needs to have covering to the head and face and enough shielding to prevent an arrow from hitting the eyes.

Shields and melee weapons are not allowed in the league.

TRANSPORTATION:

No transportation other than foot is allowed in the Battlearium during league play.  Exceptions will be made for disabled players.

LEAGUE RULES:

  • Every player must have a waiver on file
  • Players must wear full headgear that protects their eyes
  • Only Battlearium bows and arrows will be allowed

SAFETY:

All players are required to wear a protective facemask.  Players may bring their own OR use facemasks provided by the Battlearium.

JERSEYS:

Teams must all be wearing same color.  Players that are not wearing the color of their team will be required to wear a Battlearium Penni OR bandana.  Coaches are encouraged to color coordinate their team.

TEAM NAMES:

Coaches are encouraged to name their teams and inform the referee of their team name. 

MAXIMUM NUMBER OF ARROWS IN THE ARENA:

30 arrows will be placed at the center of the arena for each game.

REFEREE:

The referee’s job is to keep the game fair and to enforce the rules of each game. Per the waiver that you signed, please do not argue with the referee over calls that he/she makes.

PRACTICE:

Each team has one free hour of practice at the Battlearium. The coach of the team needs to coordinate that with the Battlearium staff by calling or texting 304.208.8057.

TOURNAMENT:

Tournaments will be double elimination bracket format.  League standings will determine seeding for each tournament.  At the end of the season, the team with the most wins will be the champions of the season.  In the case of a tie in league standings, the team with the most overall points breaks the tie.

KINDNESS:

Please be nice, generous, and courteous to the other players and referees. Even if the referees are sticklers for the rules or you perceive them to be rude to you or your team, recognize that they are simply trying to do a really hard job and they are not getting paid enough to listen to your rants, missives, or complaints.

QUESTIONS:

If you have questions about Adult Archery League and/or play at the Battlearium, please call/text us at 304.208.8057.

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